BREAKING: Target Test Prep releases Brand New 2026 On Demand GMAT prep course

Redeem

Target Test Prep · GMAT

Choose how you want to prepare

Learn live with an expert or move at your own pace. Every option includes the complete TTP study system.

★★★★★5.0559 reviews
Vote for Target Test Prep, Newsweek Readers’ Choice Awards 2026
NEWSWEEK READERS’ CHOICE 2026

BIG NEWS! Target Test Prep has been nominated, and they’d love your vote!

TTP has worked incredibly hard to build the best test prep experience possible, and winning Newsweek’s 2026 Readers’ Choice Award for Best Test Prep would mean a lot to them. If TTP has helped you, they’d be incredibly grateful for your vote. You can vote once each day through September 9.

Vote for TTP
GMATLiveTeach 7 seats left
Chris Peckover
NEXT LIVE COHORT

Oct 13 to Jan 7, 2027

with Chris Peckover

Schedule
Tue, Thu · 8:00 to 10:00 PM ET
Included
40 live hours + 6 months of GMAT OnDemand
  • Live instruction and real-time questions
  • Class recordings and assigned practice
View class & enroll
Limited cohort · enrollment openTarget Test Prep
EALiveTeach 5 seats left
Logan Thompson
EXECUTIVE ASSESSMENT

Sep 6 to Dec 6, 2026

with Logan Thompson

Schedule
Sun · 9:30 AM to 12:30 PM ET
Included
40 hours of live online classes plus six months of access to the complete TTP EA OnDemand course.
  • 165+ EA Score Guarantee
  • 4,100+ Quant, Verbal, and Integrated Reasoning practice questions
  • 400+ hours of in-depth video lessons
  • 3,000+ step-by-step video solutions
View EA class & enroll
Limited cohort · enrollment openTarget Test Prep
GMATOnDemand Start anytime
SELF-PACED MASTERCLASS

Target Test Prep GMAT OnDemand

Complete access from day one. Study on your schedule.

715+ score guarantee
$0to start then $127/mo
  • Personalized study plan and analytics
  • Thousands of lessons and practice questions

Compare the format, schedule, and included access before enrolling. Prices and seat counts shown reflect the supplied offer details.

Tricky CR Assumption

Expert replies
by hja379 » Mon Feb 07, 2011 6:09 pm
Research shows that adolescents who play video games on a regular basis are three times as likely to develop carpal tunnel syndrome as are adolescents who do not play video games. Federal legislation that prohibits the sale of video games to minors would help curb this painful wrist condition among adolescents.
The doctor's conclusion depends on which of the following assumptions?

A]The majority of federal legislators would vote for a bill that prohibits the sale of video games to minors.
B]Not all adolescents who play video games on a regular basis suffer from carpal tunnel syndrome.
C]Playing video games is the only way an adolescent can develop carpal tunnel syndrome.
D]Most parents would refuse to purchase video games for their adolescent children.
E]The regular playing of video games by adolescents does not produce such beneficial effects as better hand-eye coordination and improved reaction time.

OA D

https://www.gmatpill.com/practice-questi ... -question/
Last edited by hja379 on Tue Feb 08, 2011 3:36 pm, edited 1 time in total.
Join the discussion
Source: — Critical Reasoning |

by Target2009 » Mon Feb 07, 2011 8:54 pm
IMO - D
Regards
Abhishek
------------------------------
MasterGmat Student
Join the discussion

by rohu27 » Mon Feb 07, 2011 9:16 pm
Join the discussion

by hja379 » Tue Feb 08, 2011 3:35 pm
I've posted the link to the official explanation.
Join the discussion

by GMATMadeEasy » Wed Feb 09, 2011 2:26 am
i am not satisfied with the explanation.
C should be the answer.
expert please..
Join the discussion

by manpsingh87 » Wed Feb 09, 2011 6:45 am
hja379 wrote:Research shows that adolescents who play video games on a regular basis are three times as likely to develop carpal tunnel syndrome as are adolescents who do not play video games. Federal legislation that prohibits the sale of video games to minors would help curb this painful wrist condition among adolescents.
The doctor's conclusion depends on which of the following assumptions?

A]The majority of federal legislators would vote for a bill that prohibits the sale of video games to minors.
B]Not all adolescents who play video games on a regular basis suffer from carpal tunnel syndrome.
C]Playing video games is the only way an adolescent can develop carpal tunnel syndrome.
D]Most parents would refuse to purchase video games for their adolescent children.
E]The regular playing of video games by adolescents does not produce such beneficial effects as better hand-eye coordination and improved reaction time.

OA D

https://www.gmatpill.com/practice-questi ... -question/
I'm not an expert but i will try to answer your question as per intellectual ability, see as per the question "adolescents who play video games on a regular basis are three times as likely to develop carpal tunnel syndrome as are adolescents who do not play video games" lets just try to understand it in a mathematical way.. suppose there are two children a and b, a plays video game whereas b doesn't. so therefore as per the given stimulus chance of getting carpal tunnel syndrome is 75% whereas that of b is 25%, which means b who is not playing video game can still have the carpal tunnel syndrome!! since it is stated in the question so it cannot be an assumption i hope that helps..!!!
Join the discussion

by manpsingh87 » Wed Feb 09, 2011 6:49 am
GMATMadeEasy wrote:i am not satisfied with the explanation.
C should be the answer.
expert please..
I'm not an expert but i will try to answer your question as per my intellectual ability, see as per the question "adolescents who play video games on a regular basis are three times as likely to develop carpal tunnel syndrome as are adolescents who do not play video games" lets just try to understand it in a mathematical way.. suppose there are two children a and b, a plays video game whereas b doesn't. so therefore as per the given stimulus chance of getting carpal tunnel syndrome is 75% for a whereas for b it is 25%, which means b who is not playing video game can still have the carpal tunnel syndrome!! since it is stated in the question so it cannot be an assumption i hope it helps..!!!
Join the discussion

by fitzgerald23 » Fri Feb 18, 2011 8:09 am
1. Research shows kids who play video games are more likely to develop a problem
2. Prohibiting the sale of games to the kids will alleviate the problem

What you are looking to do is find a consideration that point 2 must have in order to be true.

A. Incorrect. The author is not concerned with the law passing. He is saying if it was passed this would be the result.

B. Incorrect. This has nothing to do with his argument. He is concerned with those who do have it, which is more frequent in video gamers.

C. Incorrect. He never says this or assumes it.

D. Correct. He says the law will ban minors from buying games. In order for the law to be effective the kids must not be able to get the games by other means. If the parents still buy the games for the kids then the law will not help any problems.

E. Incorrect. Nothing to do with the argument. He is just interested in carpal tunnel
Join the discussion

by gtr02 » Fri Feb 18, 2011 5:38 pm
hmmm this question is almost identical to a mgmat cr cat question
Join the discussion