BREAKING: Target Test Prep releases Brand New 2026 On Demand GMAT prep course

Redeem

Target Test Prep · GMAT

Choose how you want to prepare

Learn live with an expert or move at your own pace. Every option includes the complete TTP study system.

★★★★★5.0559 reviews
Vote for Target Test Prep, Newsweek Readers’ Choice Awards 2026
NEWSWEEK READERS’ CHOICE 2026

BIG NEWS! Target Test Prep has been nominated, and they’d love your vote!

TTP has worked incredibly hard to build the best test prep experience possible, and winning Newsweek’s 2026 Readers’ Choice Award for Best Test Prep would mean a lot to them. If TTP has helped you, they’d be incredibly grateful for your vote. You can vote once each day through September 9.

Vote for TTP
GMATLiveTeach 7 seats left
Chris Peckover
NEXT LIVE COHORT

Oct 13 to Jan 7, 2027

with Chris Peckover

Schedule
Tue, Thu · 8:00 to 10:00 PM ET
Included
40 live hours + 6 months of GMAT OnDemand
  • Live instruction and real-time questions
  • Class recordings and assigned practice
View class & enroll
Limited cohort · enrollment openTarget Test Prep
EALiveTeach 5 seats left
Logan Thompson
EXECUTIVE ASSESSMENT

Sep 6 to Dec 6, 2026

with Logan Thompson

Schedule
Sun · 9:30 AM to 12:30 PM ET
Included
40 hours of live online classes plus six months of access to the complete TTP EA OnDemand course.
  • 165+ EA Score Guarantee
  • 4,100+ Quant, Verbal, and Integrated Reasoning practice questions
  • 400+ hours of in-depth video lessons
  • 3,000+ step-by-step video solutions
View EA class & enroll
Limited cohort · enrollment openTarget Test Prep
GMATOnDemand Start anytime
SELF-PACED MASTERCLASS

Target Test Prep GMAT OnDemand

Complete access from day one. Study on your schedule.

715+ score guarantee
$0to start then $127/mo
  • Personalized study plan and analytics
  • Thousands of lessons and practice questions

Compare the format, schedule, and included access before enrolling. Prices and seat counts shown reflect the supplied offer details.

Action-Packed Gaming

Expert replies
by The Iceman » Wed Dec 26, 2012 11:54 pm
The Action-Packed Gaming Company, based on the success of the previous season's video game featuring the character Sam Li, of the popular Fist of Awe series of martial arts movies, developed for the current season a similar martial arts game featuring a new character who is also a martial arts master. The new game had improved 3-D graphics, enhanced multiplayer capability, and dozens of new martial arts moves developed by real-life masters. However, marketing surveys showed that teenagers were uninterested in this new game, and the game sold very poorly.

The passage implies that an explanation for the failure of the new game is based on doubt regarding which of the following assumptions?

A. Teenagers make purchasing decisions based on the technological merits of video games, not the name recognition of the games' main characters.

B. Buyers of video games prefer to purchase games based on popular movies.

C. The Fist of Awe series of movies was extremely popular with teenagers who regularly purchase video games.

D. Technological improvement from one video game to the next does not guarantee a corresponding increase in sales.

E. The successful video game may have benefited from advertising associated with the Fist of Awe movies, a benefit the failed video game did not have
Join the discussion
Source: — Critical Reasoning |

by Ankur87 » Thu Dec 27, 2012 7:28 am
The Iceman wrote:The Action-Packed Gaming Company, based on the success of the previous season's video game featuring the character Sam Li, of the popular Fist of Awe series of martial arts movies, developed for the current season a similar martial arts game featuring a new character who is also a martial arts master. The new game had improved 3-D graphics, enhanced multiplayer capability, and dozens of new martial arts moves developed by real-life masters. However, marketing surveys showed that teenagers were uninterested in this new game, and the game sold very poorly.

The passage implies that an explanation for the failure of the new game is based on doubt regarding which of the following assumptions?

A. Teenagers make purchasing decisions based on the technological merits of video games, not the name recognition of the games' main characters.

B. Buyers of video games prefer to purchase games based on popular movies.

C. The Fist of Awe series of movies was extremely popular with teenagers who regularly purchase video games.

D. Technological improvement from one video game to the next does not guarantee a corresponding increase in sales.

E. The successful video game may have benefited from advertising associated with the Fist of Awe movies, a benefit the failed video game did not have

It's basically asking which one of these assumptions DOESN'T help us understand the conclusion. The word "doubt" means we're actually looking for the opposite of what we usually do in assumption questions.. we always negate the choice and if it opposes the conclusion then we choose that option as our answer.. here if we negate choice A then we have :
Teenagers make purchasing decisions not on the basis of technological merits of video games, but on the name recognition of the games' main characters.
It actually supports the conclusion (replaced popular character with a new character, that is why teenagers were uninterested in this new game) so our correct answer is A
Join the discussion

by nash.8087 » Thu Dec 27, 2012 9:07 am
IMO B.

I rounded the answer choices to B,C, and E. Of all these 3, B seems to be the best option

OA, please!
Join the discussion

by aman88 » Thu Dec 27, 2012 10:05 am
IMO A

I instantly eliminated B,D and E.
I though C had more points than A, but negating A seem to refute the conclusion.
Therefore A. OA please.

Thanks.
Join the discussion

by GMATGuruNY » Thu Dec 27, 2012 7:27 pm
The question stem asks for the manufacturer's assumption.
Thus, we can rephrase the passage and the question stem as follows:
The Action-Packed Gaming Company, based on the success of the previous season's video game featuring the character Sam Li, of the popular Fist of Awe series of martial arts movies, developed for the current season a similar martial arts game featuring a new character who is also a martial arts master. The new game had improved 3-D graphics, enhanced multiplayer capability, and dozens of new martial arts moves developed by real-life masters. The manufacturer predicts that the new game will be even more successful than the previous season's game.

The manufacturer's prediction depends on which of the following assumptions?
The assumption is WHAT MUST BE TRUE for the conclusion to be valid.

Answer choice A:
For the new game to succeed, IT MUST BE TRUE that teenagers make purchasing decisions based on the technological merits of video games, not the name recognition of the games' main characters.
Yes: if name recognition is important, then the new game will not succeed, since its main character lacks name recognition.

The correct answer is A.
Private tutor exclusively for the GMAT and GRE, with over 20 years of experience.
Followed here and elsewhere by over 1900 test-takers.
I have worked with students based in the US, Australia, Taiwan, China, Tajikistan, Kuwait, Saudi Arabia -- a long list of countries.
My students have been admitted to HBS, CBS, Tuck, Yale, Stern, Fuqua -- a long list of top programs.

As a tutor, I don't simply teach you how I would approach problems.
I unlock the best way for YOU to solve problems.

For more information, please email me (Mitch Hunt) at [email protected].
Student Review #1
Student Review #2
Student Review #3
Join the discussion

by viveksingh222 » Fri Dec 28, 2012 5:50 am
GMATGuruNY wrote:The question stem asks for the manufacturer's assumption.
Thus, we can rephrase the passage and the question stem as follows:
The Action-Packed Gaming Company, based on the success of the previous season's video game featuring the character Sam Li, of the popular Fist of Awe series of martial arts movies, developed for the current season a similar martial arts game featuring a new character who is also a martial arts master. The new game had improved 3-D graphics, enhanced multiplayer capability, and dozens of new martial arts moves developed by real-life masters. The manufacturer predicts that the new game will be even more successful than the previous season's game.

The manufacturer's prediction depends on which of the following assumptions?
The assumption is WHAT MUST BE TRUE for the conclusion to be valid.

Answer choice A:
For the new game to succeed, IT MUST BE TRUE that teenagers make purchasing decisions based on the technological merits of video games, not the name recognition of the games' main characters.
Yes: if name recognition is important, then the new game will not succeed, since its main character lacks name recognition.

The correct answer is A.
If this was an ordinary assumption question, what would have been the answer..(B)?
Join the discussion

by buzzdeepak » Fri Dec 28, 2012 10:55 am
First game -> success: based on popular character

Second game -> Technologically advanced BUT not a popular character -> Company assumes that it will succeed (of course!)

Buyers: Teenagers

Inherent assumption -> Teenagers look for technological merits more than popular character. So, the second game will succeed

Hence the answer...
Join the discussion