- David@VeritasPrep
- GMAT Instructor
- Posts: 2193
- Joined: Mon Feb 22, 2010 6:30 pm
- Location: Vermont and Boston, MA
- Thanked: 1186 times
- Followed by:512 members
- GMAT Score:770
As advertised on the main page of Beat the GMAT, Ashley, Brian, and I will be posting some original questions today and tomorrow with prizes for the first five students to respond with correct answers that show your work!
"The new Your Fitness active video game system is designed to help users become more active, however, not as many calories are burned using Your Fitness active video games when compared to other activities such as swimming, running, and cycling. Therefore the Your Fitness system does not accomplish the goal for which it was designed.
Which of the following questions would be LEAST useful in evaluating the argument above?
A) Does Your Fitness help people achieve a level of fitness that allows them to participate in other activities such as swimming, running, and biking?
B) Would users of Your Fitness be watching television and playing sedentary video games if not using Your Fitness?
C) How many people that use Your Fitness also play traditional sit-down video games?
D) Are most users of Your Fitness able to participate in more strenuous activities such as swimming, running, and cycling?
E) Are frequent users of Your Fitness more active than were prior to using the active gaming system?
"The new Your Fitness active video game system is designed to help users become more active, however, not as many calories are burned using Your Fitness active video games when compared to other activities such as swimming, running, and cycling. Therefore the Your Fitness system does not accomplish the goal for which it was designed.
Which of the following questions would be LEAST useful in evaluating the argument above?
A) Does Your Fitness help people achieve a level of fitness that allows them to participate in other activities such as swimming, running, and biking?
B) Would users of Your Fitness be watching television and playing sedentary video games if not using Your Fitness?
C) How many people that use Your Fitness also play traditional sit-down video games?
D) Are most users of Your Fitness able to participate in more strenuous activities such as swimming, running, and cycling?
E) Are frequent users of Your Fitness more active than were prior to using the active gaming system?












