The controversy regarding whether video-games can be considered art-forms began in the late 1980s when art museums the world over started showcasing outdated first and second generation games. Critics who disfavor awarding the art-form status to video-games argue that in contrast to a film adapted from a piece of literary fiction, which is a visual representation of a pre-fixed story-line, video-games cannot be considered art as they create a visually interactive space in which players experience games on their own terms.
The critics' conclusion is properly drawn if which of the following is assumed?
A. A film with a non-linear story line cannot be considered an art form as the progression of events is not predictable.
B. No form of art can involve a user-generated visual experience.
C. No film that modifies and adapts a work of literary fiction to better suit the tastes of its audience can be considered a form of art.
D. Players are aware that their experience of video games is limited by a set of permutations and combinations of situations, which can only have pre-determined outcomes.
E. Developers of video-games do not intend to showcase their creative talents through artistic expressions such as unique color-combinations, 3-D graphics etc.
OA B
Source: e-GMAT
The controversy regarding whether video-games can be conside
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