Research shows that adolescents who play video games on a regular basis are three times as likely to develop carpal tunnel syndrome as are adolescents who do not play video games. Federal legislation that prohibits the sale of video games to minors would help curb this painful wrist condition among adolescents.
The doctor's conclusion depends on which of the following assumptions?
A]The majority of federal legislators would vote for a bill that prohibits the sale of video games to minors.
B]Not all adolescents who play video games on a regular basis suffer from carpal tunnel syndrome.
C]Playing video games is the only way an adolescent can develop carpal tunnel syndrome.
D]Most parents would refuse to purchase video games for their adolescent children.
E]The regular playing of video games by adolescents does not produce such beneficial effects as better hand-eye coordination and improved reaction time.
OA D
https://www.gmatpill.com/practice-questi ... -question/
Tricky CR Assumption
This topic has expert replies
- Target2009
- Legendary Member
- Posts: 574
- Joined: Sat Oct 31, 2009 1:47 pm
- Location: USA
- Thanked: 29 times
- Followed by:5 members
-
- Legendary Member
- Posts: 768
- Joined: Mon Nov 30, 2009 3:46 am
- Thanked: 21 times
- Followed by:7 members
- manpsingh87
- Master | Next Rank: 500 Posts
- Posts: 436
- Joined: Tue Feb 08, 2011 3:07 am
- Thanked: 72 times
- Followed by:6 members
I'm not an expert but i will try to answer your question as per intellectual ability, see as per the question "adolescents who play video games on a regular basis are three times as likely to develop carpal tunnel syndrome as are adolescents who do not play video games" lets just try to understand it in a mathematical way.. suppose there are two children a and b, a plays video game whereas b doesn't. so therefore as per the given stimulus chance of getting carpal tunnel syndrome is 75% whereas that of b is 25%, which means b who is not playing video game can still have the carpal tunnel syndrome!! since it is stated in the question so it cannot be an assumption i hope that helps..!!!hja379 wrote:Research shows that adolescents who play video games on a regular basis are three times as likely to develop carpal tunnel syndrome as are adolescents who do not play video games. Federal legislation that prohibits the sale of video games to minors would help curb this painful wrist condition among adolescents.
The doctor's conclusion depends on which of the following assumptions?
A]The majority of federal legislators would vote for a bill that prohibits the sale of video games to minors.
B]Not all adolescents who play video games on a regular basis suffer from carpal tunnel syndrome.
C]Playing video games is the only way an adolescent can develop carpal tunnel syndrome.
D]Most parents would refuse to purchase video games for their adolescent children.
E]The regular playing of video games by adolescents does not produce such beneficial effects as better hand-eye coordination and improved reaction time.
OA D
https://www.gmatpill.com/practice-questi ... -question/
- manpsingh87
- Master | Next Rank: 500 Posts
- Posts: 436
- Joined: Tue Feb 08, 2011 3:07 am
- Thanked: 72 times
- Followed by:6 members
I'm not an expert but i will try to answer your question as per my intellectual ability, see as per the question "adolescents who play video games on a regular basis are three times as likely to develop carpal tunnel syndrome as are adolescents who do not play video games" lets just try to understand it in a mathematical way.. suppose there are two children a and b, a plays video game whereas b doesn't. so therefore as per the given stimulus chance of getting carpal tunnel syndrome is 75% for a whereas for b it is 25%, which means b who is not playing video game can still have the carpal tunnel syndrome!! since it is stated in the question so it cannot be an assumption i hope it helps..!!!GMATMadeEasy wrote:i am not satisfied with the explanation.
C should be the answer.
expert please..
-
- Master | Next Rank: 500 Posts
- Posts: 219
- Joined: Mon Mar 08, 2010 8:51 pm
- Thanked: 62 times
- Followed by:5 members
- GMAT Score:750
1. Research shows kids who play video games are more likely to develop a problem
2. Prohibiting the sale of games to the kids will alleviate the problem
What you are looking to do is find a consideration that point 2 must have in order to be true.
A. Incorrect. The author is not concerned with the law passing. He is saying if it was passed this would be the result.
B. Incorrect. This has nothing to do with his argument. He is concerned with those who do have it, which is more frequent in video gamers.
C. Incorrect. He never says this or assumes it.
D. Correct. He says the law will ban minors from buying games. In order for the law to be effective the kids must not be able to get the games by other means. If the parents still buy the games for the kids then the law will not help any problems.
E. Incorrect. Nothing to do with the argument. He is just interested in carpal tunnel
2. Prohibiting the sale of games to the kids will alleviate the problem
What you are looking to do is find a consideration that point 2 must have in order to be true.
A. Incorrect. The author is not concerned with the law passing. He is saying if it was passed this would be the result.
B. Incorrect. This has nothing to do with his argument. He is concerned with those who do have it, which is more frequent in video gamers.
C. Incorrect. He never says this or assumes it.
D. Correct. He says the law will ban minors from buying games. In order for the law to be effective the kids must not be able to get the games by other means. If the parents still buy the games for the kids then the law will not help any problems.
E. Incorrect. Nothing to do with the argument. He is just interested in carpal tunnel